Monday, 2 December 2013
This is two weeks working progress from my next game "The Lover's Arms" a love comedy interactive story which takes place in a remote pub where player will be controlling a bartender in love with her customer.Depending on player actions this night can have different endings.
Rosie, will do what she can to make John stays much longer in the pub, player will have to choose the perfect song, prepare a special beer and many other things to convince him to stay.
Tuesday, 3 September 2013
Thursday, 8 August 2013
Boneco Louco - IOS Game 2014
At Develop in Brighton promoting Boneco Louco
Take a look in the facebook page
Baby game for fun
Had fun this weekend doing a game for a friend is baby.
Click on the link below to Play it
Sunday, 5 May 2013
Sunday, 28 April 2013
Hello World Experience !
Here are some images from the work we have been doing at my masters in Games Design & Development at National Film and Television School. It is called "Hello World" because it is our first project, also the first time we use Unity and 3D Max.
So the task was to build a 3D environment that the player interacts with. So we decided to include some history to make it more interesting. Summarizing, the player is a failed actor, coming back to the theatre that he was the star and now this is destroyed and abandoned like his career. So we divided this theatre in 8 parts so each student could have it is own place to build. I was in charge to build the Stalls and Circle area, old and new. Two versions were needed because we wanted the place to transform as the player walks from the old into the new.
So here are some pictures:
First week I created a box map to export to Unity and try walk around in this environment, before starting really modeling stuffs.
After modeling the environment in 3D Max I started to work just in Unity.
Lighting and particle effects were added and I could play around with some animations, which for me was the most fun bit.
Specially at the destroyed version of the Theatre, where I could use the most of particle effects, like gas coming out from broken pipes and dust after the chandelier hits the ground.
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